I would pay so much money for a copy of GURPS that segregated the excessive crunch and faux 'realism' to supplements for emulating that kind of thing. Unisex reduction Elric Young Kingdoms Adventure Game Box Avalon Hill 850 rpg michael moorcock 84 shop low prices minimum of 3 years experience in training. It's that most games do not have formulas that attempt to differentiate your ladder-going-up and ladder-going-down movement rates (combat) and (non-combat) with encumbrance in that level of detail. When we say GURPS is crunchy and math-heavy, it isn't because we can't do math or there might not be some occasion when a formula cultivates a different result than its absence. And not just extreme examples like the ladder thing- elements like real-world-unit weights for equipment.
That means it, by default, puts a ton of crap in my face that I'd never deal with in actual play. It begins with the most bloodey-minded crunch imaginable, and then assumes you'll just ignore a lot of it. GURPS is an opt-out system instead of an opt-in system. It's that I don't want to have to have these things floating around, neither accessed nor formally disavowed, just taking up memory in the registry until some player dredges them out. Click to expand.It's not that I don't appreciate that some people might feel it's better under some actually fairly absurd circumstances to be able to calculate your ladder-going-up speed in that minute a detail.